Quark is a mod for Minecraft Java Edition, aiming to enhance the base game, using a very simple motto: Anything added to Quark could also be added to the default game without compromising its gameplay style. The name of the mod derives from this focus on small, simple change: Like quarks, each individual feature is small, but they build into a larger whole.
Every feature in Quark can be disabled and tweaked individually. When you load up the game, you'll see a q button in your main menu. Clicking this button lets you configure the mod. You can tweak everything just your way, or even disable things you don't like!
Oh and we have Vertical Slabs too.
- cheeserolls for the biome location code from Biomes'o'Plenty used for Pathfinder Maps.
- Daniel Astral for the world stone variant textures.
- Endergy for the variant chest, bookshelf, and ladder textures, as well as the compressed block textures.
- Evtema3 for the original Elder Prismarine idea and textures.
- Jragon014 for a bunch of inspiration from The Tempest Box.
- MushirMickeyJoe for the recreation of the bedrock piston model.
- Nyodex for the original Duskbound Block idea and textures.
- wiiv for serving as the main artist for the mod for a few years before passing the role to MCVinnyq
- The creators of all the awesome suggestions taken from /r/MinecraftSuggestions and /r/QuarkMod.
When right clicking with Chains onto a boat or minecart, and then onto another, they'll link the two. Linked boats and minecarts will always remain at close distance, which allows you to make trains.
Prior to 1.16, an Iron Chain item was added by Quark. As Chains were added to the base game in 1.16, this item was removed.
Quark's Iron Chains prior to 1.16 can be used to craft chainmail armor, or placed down as a block that connects perfectly to Lanterns.
The Chute is a new automation block. Items can be inserted into it via automation (Hopper, Dropper, etc), and any items inserted are instantly dropped under it, always precisely in the center.
The Chute can be disabled with a redstone signal or by placing a block under it.
Slime blocks can be dyed Red and Blue. The primary color blocks (Red, Green, and Blue) can be combined to create secondary colors (Cyan, Magenta, and Yellow).
While being moved by pistons, two slime blocks will only connect if they're the same color, or if one is made of another (so Red won't connect to Blue, but it'll connect to Magenta). Any color of slime will connect to non-slime blocks around it normally.
Dispensers are allowed to place blocks in the world. Any blocks that already had a placement behaviour, like TNT, are ignored.
The blocks are rotated so they're placed forward from the dispenser. Note that crops such as Wheat Seeds or Potatoes also count.
The Ender Watcher is a new redstone input block. It emits a redstone signal if a player is looking directly at it.
In 1.15+, the signal is higher the closer to the center of the block the player is looking. In previous versions, it will always emit a full signal.
It's crafted with an Eye of Ender, Redstone and Blocks of Biotite (from the World category, or Obsidian if not enabled).
Similarly to how a Silverfish can bury into stone, Endermites can now bury into Purpur. When they do so, they'll transform themselves and the block into a Shulker at that position, making Shulker Shells renewable.
The Feeding Trough is a new block you can craft with some planks and fence gates. When right clicked, a menu will pop up where you can put food inside it.
Nearby animals will flock to the trough to eat the food within. This works just as if a player had fed the animal, but with a few differences:
- There's a chance the animal will need more than one bit of food to get in love mode;
- Animals bred with the trough will not produce XP;
- If there's more than 32 animals in a 10 block radius, the animals will eat, but never enter love mode.
Gravisand is a new sand variant, crafted with sand and an ender pearl.
Gravisand will not fall unless primed with redstone. However, if gravisand receives a signal, and can not fall, it'll instead float up. Additionally, gravisand will propagate the signal to any adjacent gravisand blocks, causing them to fall or float as well.
Gravisand allows for a variety of redstone components, especially as its magnetic properties have it constantly output a comparator signal of 15.
Pistons pushing an Iron Rod will have it work as a drill of sorts, breaking any blocks in front in the direction the rod is facing. These can break anything the piston can push.
Iron Rods are crafted with 2 Iron Ingots and an End Rod.
Combining a Wooden Button with either an Iron Ingot or a Gold Ingot creates a button of that type.
Drawing influence from Weighted Pressure Plates, Gold Buttons emit a very short pulse (2 redstone ticks), whereas Iron Buttons emit a very long pulse (5 seconds).
Two new redstone circuit components are added to the game, the Redstone Randomizer, and the Redstone Inductor:
- The Randomizer is crafted the same was as a comparator, but with Biotite (from the World category, or an Eye of Ender if disabled). When given a redstone signal from the back, it'll randomly enable either the left or right output.
- The Inductor is crafted made with Stone, Redstone, and Magma Cream. Its output value is the analog sum of all 3 input sides. It can also be locked by having a repeater or comparator pointing to it. While locked, it'll maintain the output value regardless of any changes.
Pressure Plates made with obsidian will only trigger when Players walk over them.
Pistons are allowed to move Tile Entities (blocks with extra data attached, like Chests or Furnaces). Attempting to move a block to an invalid position will cause it to break and drop its contents, though.
For a block that pistons can't move, now that furnaces can't be used, look into Sturdy Stone in the Building category.
Note that some blocks such as Monster Spawners can't be moved this way, so you don't go and break the game!
The Weather Sensor is crafted with Purpur Slabs, Biotite (from the World category, or Obsidian if not enabled) and Glass. It works like a Daylight Sensor, but it emits a full redstone signal if it's raining or snowing.
Right clicking it inverts its output.
Bamboo and Sticks can now be crafted into Bamboo Mats. These blocks can be placed in all horizontal directions, as well as vertically to create a "box" look.
The tip of a vine can now be burnt with a Flint and Steel. When you do so, the vine will no longer be able to grow.
Cobblestone Bricks, as well as their mossy variants, are made just like you'd make Stone Bricks. They're a fancy new way to improve your rustic stone builds.
A bunch of blocks can now be crafted into compressed variants.
- Charcoal can be crafted into a Charcoal Block, which will burn forever.
- Blaze Rods and Powder can be crafted into a Blaze Lantern. It'll also burn forever.
- Leather can be crafted into Bonded Leather.
- Sugar Cane, Bamboo, Cactus, Chorus Fruits, and Sticks can be made into various blocks that can be placed like a pillar.
- Apples, Golden Apples, Potatoes, Carrots, and Beetroots can be crafted into Crates. Golden Apple crates will work as a beacon base.
- Cocoa Beans, Sweet Berries, Nether Wart, and Gunpowder can be crafted into Sacks. If the Nether Wart Sack is enabled, the recipe for Nether Wart Blocks is changed to be 2x2.
Purple looking blocks made from Purpur and Obsidian, fully featured with stair, slab and wall variants.
Also includes Duskbound Lamps, made with Duskbound Blocks and Ender Pearls.
1.16+ Only: Duskbound blocks and all variants are also immune to the dragon.
Combine Iron Ingots and Glass, and you get yourself some fancy Framed Glass, great for some more rustic or medieval builds.
You can also craft Panes with these, of course.
Gold Bars are just like Iron Bars, but with gold! They look great for nether builds.
The Iron Grate is a cool new block with multiple uses. Animals are afraid of walking on it, and will never do it, whereas items will just fall through the gaps.
Players, monsters, and other entities will just walk through normally.
1.16+ Only: Animals being held by a leash will also walk over the block just fine.
Iron Plates can now be crafted using Iron Ingots. You can also craft Rusty Iron Plates using a Water Bucket as well.
Item Frames can now be displayed in two new fancy ways:
- First off, you can dye them any of the 16 colors of the minecraft rainbow.
- Secondly, you can craft a Glass Item Frame. Glass Item Frames will hide the frame around the item when you put it in, so you can have a display that only shows the item.
- Furthermore, you can use Item Frames as wallpaper. If you put a banner inside a Glass Item Frame, it'll sit flat with the wall with the pattern that's in it.
- 1.16.3+ Only: Lastly, Glass Item Frames can attach to the front of a Sign that's placed on the floor. This will make the item show flush with the sign.
Leaf Carpet can be made with all types of leaves in the same recipe as wool carpet. It can be harvested by hand and has no collision box.
If Blossom Trees (from the World category) are enabled, you can use their leaves as carpet too.
Combining a Redstone Lamp with a Redstone Torch creates a Lit Redstone lamp, that's always emitting light.
Midori Blocks are a green counterpart to Purpur. These are made with Cactus Paste, with the same recipes as the Purpur blocks.
Cactus Paste is a new item that replaces Green Dye as the smelting output from Cactus. It can be crafted into Green Dye at a 1:1 rate.
(Midori means "green" in Japanese)
New brick variants are added for a few blocks:
- Sandy Bricks can be crafted with Bricks and Sand.
- Snowy Bricks can be crafted with Snow.
- Magma Bricks can be crafted with Magma Blocks. These glow in the dark just like Magma.
- Charred Nether Bricks can be crafted with Nether Bricks and a Fire Charge.
- Sandstone Bricks (for all sandstone types) can be crafted with Cut Sandstone.
- Blue Nether Bricks (1.16+ only) can be crafted with Nether Bricks and Warped Wart Blocks. Additionally, a similar recipe is added for Red Nether Bricks.
Additionally, all of these come in Slab, Stairs, and Wall variants.
17 new blocks can now be added to Flower Pots. The feature image shows a bunch, but you can also add the vanilla 2 tall flowers, and nether wart.
Potted. Melon. That's it.
Brick, Chiseled Brick, Pillar, and Pavement variants are available for all types of stone added by vanilla and Quark.
The Brick types come in Slab, Stair, and Wall variants, and the Chiseled Brick types look different for each type of stone.
A Fence Gate made of Nether Bricks. Crafted with Nether Brick blocks in the place of planks and Nether Brick Fences in the place of Sticks. The recipe outputs 2.
Oriental style decoration can now be made with Paper and Bamboo.
- Paper Walls ("Shoji") come in three variants: Normal, Big, and Decorated. The latter can be crafted by adding a Sapling.
- Paper Lanterns ("Chochin") come in Normal and Decorated variants, the latter similarly crafted with a Sapling. Try hanging or propping them with fences!
Crafting Wool with String creates Quilted Wool. Quilted Wool comes in all colors and has a framed design.
Rope Coils can be crafted using String. This new block can be placed on the bottom face of a block, by players and dispensers, and dropped down by right clicking on the placed Rope block. Shift-right clicking, or right clicking with a non-rope item will pull the rope up.
If a block is at the end of the rope, it'll drop down and be pulled up alongside it. Lastly, as you'd expect, players can climb rope as if it were a ladder.
Right clicking with a Hoe on a Path block creates a new Shallow Dirt block. This block has the same texture as dirt, and is 14 pixels high, as opposed to Path, which is 15 pixels high.
Additionally, and perhaps more importantly, Shallow Dirt can be waterlogged, to create a cool puddle effect, as you can see in the image.
Shingles are "Tile" style blocks for Terracotta and all its color variants inspired by Portuguese rooftops ("Telha Lusa"). They can all be turned into stairs and slabs, and look great for roofs.
4 Blocks are crafted with a 2x2 of the respective Terracotta block.
Sandstone made of Soul Sand. All recipes are as expected.
Soul Sandstone can be turned into Stairs, Slabs, and Walls.
Dyed Wooden Planks of all 16 colors, featuring a pastel color palette so you can actually build with them without making your eyes hurt! All include stair and slab variants.
A hard stone block made with 4 Stone and 4 Cobblestone (outputs 4). The block has the Furnace Texture, and can not be moved by Pistons.
In an attempt to make pigs be useful in any way, they drop Tallow. Tallow can be crafted alongside String to create Candles, or as a furnace fuel.
Candles come in all 16 colors of the spectrum, and emit as much light as torches. Candles will also fall like sand if there's no block under them, which can have many fun uses.
1.16+ Only: Lastly, for Enchanting Table purposes, a candle equals one bookshelf.
Thatch is created via a 2x2 of Wheat. It can be used for stairs and slabs or turned back into 4 Wheat. You can use it for some fancy medieval roof styles.
Leads can now be tied directly between two fences, rather than only fence-animal.
Additionally, if Paper Lanterns are enabled, you can also right click on one first, and then a fence, to tie the lantern to the fence.
Turf Blocks can be crafted using a few bits of Tall Grass.
These blocks have the grass texture and coloring on all sides, are available in stair and slab variants, and do not decay when a block is on top.
You can now make Bookshelves out of all wood types. All of these bookshelves work for the Enchanting Table too.
Chests can be made of all the different wood types. Each one is styled differently for the type of wood you use.
To get the vanilla chest, you can craft a chest with more than one type of wood, or woods added by other mods.
1.16.3+ Only: These variant chests will also replace the chests found in structures in the world.
Ladders can be made of all the different wood types. To compensate for the fact that sticks do not come in different wood types, the recipe for ladders is changed to have a single plank of the corresponding wood type in the center.
You can also make Iron Ladders, using Iron Ingots. They work like normal ladders, except that they can stand by themselves as long as there is an Iron Ladder on top, even if there isn't a block behind.
Putting 3 wooden planks in a vertical line creates 3 Vertical Wooden Planks. Doing the same reverts it.
If Stained Wooden Planks is enabled, vertical versions of those are also added.
Do I have to explain this?
They exist for every vanilla and Quark block that has a slab, and can be crafted by placing 3 of the respective slab in a column.
Pressing F12 (by default, rebindable) will open Camera Mode.
In this new mode, you can take enhanced screenshots, by using over 20 image filters, and combining them with borders and overlays. You can even enable grid lines such as the Rule of Thirds or the Golden Ratio to help you take a perfect image!
A filter button will now appear on the top right of chests you open. When you click it, a tab with a search bar will pop up, where you can type and filter items in the chest by your query. Items that don't match will be darkened.
You can also search for enchantment and potion names, or wrap the search in quotes to match entire names.
Grass is greener on the Quark side. Biome colors are still respected, but are greener non the less.
There's also config options to enable Alpha style grass, which gives you the Minecraft Alpha vibe, or to manually set the grass color.
While on a mount, your food display is still shown. Furthermore, while on a horse, the jump bar is only shown while holding down the jump key, the XP bar is shown otherwise.
A few tooltips are changed around the place with visual elements:
- Tools and armor have their attributes displayed with icons.
- Food shows how much it'll heal with icons, and will show when it'll give you negative effects.
- Shulker Boxes show their contents visually.
- Maps display in the tooltip.
- Enchanted Books show which items they can be applied to.
Pressing Mouse 4 (by default, rebindable) will try to find a Back/Done/Cancel button in your current GUI and click it. This makes the button work as a "Back" button like in most programs.
A small interface addition shows up next to the hotbar when items are used, or armor takes damage. This shows how many items or blocks you have left, or how the status of your armor is.
Cows, Pigs, and Chicken will now have randomized textures from a small pool of variants. Additionally, some animals may rarely show up with a special variant...
Here's a render with the new skins for your enjoyment:
Right clicking a Chest onto a Boat adds the chest in as a passenger. To access the chest, simply enter the boat and open your inventory, just like you would for a horse. To remove the chest (and the items inside), break the boat.
Two new buttons are added to chests: Insert, and Extract.
- The Insert button will try to put every item in your inventory (not hotbar) inside the chest.
- The Extract button will try to pull every item from the chest into your inventory.
If you hold Shift while pressing these buttons, they'll only move items that are on the other side. (For example, if your chest has Stone and Dirt, and you have Stone and Sand in your inventory, Insert with Shift held will only move the Stone)
Pressing F on an item in the inventory swaps it with your off-hand item, just as if you'd pressed F outside of the inventory. This uses the same keybind used for that purpose.
Pressing the Z key (rebindable) will show your entire inventory above your hotbar. You can then press 1, 2, or 3, to switch that respective inventory row with your hotbar. Pressing Z again will hide the 3 additional rows with no change.
A "Sort" button is added to the inventory screen and Chests. Pressing this button sorts your inventory, excepting your hotbar.
Sorting is done via a category system, in which items are placed based on what category they fit in (food, tool, armor, block, etc.). Each category also has its own sorting rules, e.g. food will get sorted based on which is more filling; tools will get sorted based on which one is the best, or has more durability.
Pressing Shift+T (or whatever your Chat key is set to) while looking at an item in an inventory links that item to chat. Other players can hover over it to check it out.
While holding an item in your cursor (that isn't a Shulker Box), you can right click on top of a non-full Shulker Box to add the item to it.
Crabs are cute new animals that spawn in beaches. They walk sideways and will prick you if you get too close! If you kill one, they might drop Crab Legs or Crab Shells.
- Crab Legs can be cooked and eaten, they're quite tasty!
- Crab Shells can be brewed into a Potion of Resillience. While under its effect, you'll gain additional knockback resistance.
- Crabs can be bred with Wheat, Chicken, or any type of Fish.
- They are also known to enjoy music, or so we've been told.
Foxhounds are new hostile mobs that spawn in the Nether. These fierce doggos will attack you and set you on fire.
If you're brave enough, drink a fire resistance potion and feed them some Coal to tame them. Tamed Foxhounds work just like regular wolves, but with a few extra tidbits:
- They'll sleep on hot blocks like magma.
- If put on top of a furnace, they'll make the furnace faster. You can't put multiple doggos on a furnace to speed it up more, though.
- 1.16+: If one would spawn in a Soul Sand Valley, you'll get one with blue soul fire particles and a blue texture.
These wednesday loving critters will spawn in swamps, they jump and croak around, and look very derpy. If you kill one, you'll get some Frog Legs.
- Frog Legs can be cooked and eaten, or made golden to brew into a Potion of Leaping.
- Frogs are known to come in a variety of sizes, which can be passed down to their children. I wonder what you could do with that.
- Frogs can be bred with Spider Eyes or any type of Fish.
Stonelings are new passive mobs that spawn in the deep underground. These little stone fairies will spawn in carrying an item, and will get startled if you get too close to them without sneaking. Once startled, they'll run away from you and eventually poof out of existence. If you manage to kill one, you'll get the item its carrying.
Additionally, Stonelings may drop a Heart of Diamond, a new item which you can use on any stone block to create your own tamed Stoneling! Tamed Stonelings can hold items you give them, eat Stone (they love it!), and follow you if you hold a Diamond.
Toretoises are new neutral mobs that will spawn underground. When a Toretoise spawns, it'll come with a random type of ore (Coal, Iron, Lapis, or Redstone). You may attack the Toretoise with a pickaxe to have it drop that ore!
If you hit a Toretoise without a pickaxe, or when it has no ore, it'll emit a shockwave attack. This will damage any non-Toretoise entities around, and redirect their aggro to you.
With enough care, it's possible to carry a Toretoise home and feed it so it grows more ores, feel free to click More Info for some tips on how to do it.
If you want to take these huge creatures home and use them to generate ores, there's some things you should know.
- Feeding the Toretoise Cave Roots (from the World module) will sometimes have it regenerate its ores. (if Cave Roots is disabled, Cactus is used instead)
- The Toretoise will regenerate a random ore each time.
- If the Feeding Trough (from the Automation module) is enabled, the Toretoise will eat from it.
- Toretoises do not breed. They do spawn like hostile mobs, so you can go back for more.
- When a Toretoise generates ore, it will enter an eating cooldown for 1 minute.
- Toretoises will sink in water, and are immune to drowning, fall, and fire damage.
- Toretoises are 1 block tall, but grow to 1.4 blocks tall if they have an ore.
- Toretoises move very slowly, and can't be leashed, using Minecarts is recommended.
- If Iron Rods (from the Automation module) are enabled, pushing them onto a Toretoise with a piston will break its ore.
Ancient Tomes are a rare loot item from dungeons and stronghold libraries. They come only in the highest level of an enchantment and can be combined with an Enchanted Book of the same enchantment to create one that's a level higher than the max. This costs 35 levels to create the book and an extra 35 to apply it.
The tomes can not be directly applied to an item. They also never contain enchantments that have no level or "Protection" type enchantments.
Using a Glass Bottle at the cloud levels (126-132 by default) will get you a Bottled Cloud.
The Bottled Cloud can be right clicked to produce a block floating in midair in front of you. The cloud block disappears after a few seconds, but you can right click it with any other block to replace the two. The cloud will go back in the bottle when you do this.
Colored Runes are a rare loot item from dungeons, temples and nether fortresses. They can be applied to enchanted items in an anvil, and doing so changes the color of the enchantment glint from purple to the color of the rune. These come in all 16 colors of the spectrum.
If you're dedicated enough, you can craft a Rainbow Rune by mixing together the runes that make the colors of the rainbow. It'll change color over time and look really cool!
Cartographer Villagers will now sell Pathfinder Maps, new maps that will take you to certain biomes. Each Cartographer will stock a random assortment of them, and the possible trades are as follows by default:
- Apprentice (Expert in 1.16+): Snowy Tundra, Mountains, Dark Forest, Desert, Savanna
- Journeyman (Master in 1.16+): Swamp, Giant Tree Taiga, Flower Forest
- Expert: Jungle, Bamboo Jungle, Badlands
- Master: Mushroom Fields, Ice Spikes
If you're using mods that add more biomes, more maps can be added in the config file.
A new tool for mining! The pickarang is a boomerang pickaxe - throw it, it breaks whatever it hits, and comes back to you with the drops.
The Pickarang is crafted with a Heart of Diamond (from Stonelings, in the Mobs category, or just diamonds if it's disabled), and can be enchanted with Efficiency, Unbreaking, Fortune, Silk Touch, and Piercing.
Right clicking a tiny slime with a bucket puts it in there. It remains quiet, but will start jumping inside the bucket if you find yourself in a slime chunk.
The slime can also be deployed back into the world by right clicking on a block. You can also use it as a replacement for slimeballs. You monster.
A Trowel tool can be crafted with Iron and Sticks. The Trowel, when right clicked, will place a random block from your hotbar, making it useful for ruins or paths.
A Trowel will break after placing 256 blocks, or four stacks.
Armor Stands placed by the Armor Stand item will have arms, you may also give them items. This isn't a thing by default in Java edition for some reason.
Every single recipe is unlocked and displayed in the recipe book as soon as you load a world.
If new recipes are added to the game via new mods added or updated, those will be unlocked when you get back in.
This feature is an exception to the general quark theme, but since you are using mods, it's fair to assume you don't need the game to spoon-feed you recipes.
Axes will break leaves as fast as Shears, but will not drop the leaf blocks. Normal drops such as saplings or apples will still drop.
When flying using an Elytra over a Campfire with a Hay Bale under it, the player will be propelled upwards slightly.
1.16.3+ Only: Soul Campfires will have the opposite effect, pulling you quickly towards the ground.
Compasses will now work in the Nether and the End.
- In the Nether, a compass will point to the portal you entered from, provided you had it on you when you did.
- In the End, a compass will point to the overworld portal.
- As a bonus, Compasses and Clocks will not function until crafted to prevent cheesing with the recipe book.
- If you prefer, this feature can be configured to only have the anti-cheese, and not the former points, or vice-versa.
Right clicking dirt with a shovel will turn it into a path block, as everyone in the world hates having to wait for it to grow into grass first.
Double doors open together when right clicked. Finally!
When an Enderdragon that was spawned by the player (the natural spawned one does not count!) is killed, it will drop a Dragon Scale.
The scale can be combined with an Elytra to mold it, creating a new one. The old Elytra stays behind untouched.
In the corner of the Chat menu there's a button to open an emote panel with 12 different emotes your character can do. In this picture, you can see the "Wave" emote.
Each emote is also assigned a key binding. Pressing that key will do the emote without you having to open the chat menu. By default all emote keybinds are unset and must be set manually.
Ladders are slightly tweaked to improve your laddering experience:
- Right clicking a ladder with another one will place it, allowing you to drop ladders down without risking falling to your death.
- When on a ladder, looking down will make you slide down the ladder very quickly.
Glass now drops shards, crafting them in a 2x2 creates a Glass block back. The shards act like Glowstone Dust, in which Fortune will let you get more, and Silk Touch will just drop the block.
Stained Glass will naturally drop shards of the respective type. If you decide to mix multiple types of stained shards, you'll end up with a new block - Dirty Glass.
Breaking grass or crops with a hoe will break a 3x3 of them. A Diamond Hoe will break a 5x5 instead. If you put Fortune on the hoe, it'll also apply that effect to everything it breaks.
Some tweaks are made to sleeping in multiplayer to improve the experience:
- If a player does not input any keystrokes or mouse clicks in interfaces for 2 minutes, they'll be marked as AFK. AFK players do not count towards the sleep vote.
- When a player enters a bed, that action and the amount of players sleeping is broadcast to the server. Hovering over the count will show which players are sleeping and which aren't yet.
- The percentage of players required for the day to turn over can be configured, defaulting to 100%.
Water Buckets can now be given Infinity through an Anvil. When enchanted like this, if they ever cease to be a water bucket (whether they catch a fish or release the water), they'll immediately revert back to a normal, full, water bucket.
Pressing the K key (rebindable) will lock a rotation, and optionally a block half, if you're looking at a block. Any further blocks placed are changed to that direction, regardless of how you were facing when placing them. This can be very useful for building with blocks that have awkward rotation methods, such as stairs or pistons.
To unlock the rotation press the key again while looking in the same direction you locked in.
Note Blocks with heads attached to their side will emit the respective mob's sound instead of a note.
The mob sound's pitch is based on the note block pitch.
You can pat the dogs. Sneak-click them with an empty hand to perform this glorious act.
Feeding a baby animal a Poisonous Potato has a chance to poison it for a few seconds. A baby animal that has been poisoned by this method will never grow into an adult.
Reacharound Placing allows you to place blocks behind the block you're looking at. This can be done either vertically or horizontally, provided you wouldn't be placing a block given normal rules.
- To do it vertically, sneak on the edge of a block and look at the area directly below it This is what the image is demonstrating. A [ ] will appear around your crosshair if you do it properly.
- To do it horizontally (1.15+ only), look in front of a block, where the next block would be. A < > will appear around your crosshair for this one.
Right clicking on a Scaffold with a block will attempt to place the block at the end of the Scaffold chain. By default it'll turn direction once, so it can build blocks horizontally if you extend scaffolds that way.
If you wish to use the default behaviour of placing blocks on the scaffold, you can still do it with shift-right click.
Right clicking a sign now lets you edit it even after it's been placed.
Right clicking a crop will harvest it and replant it. If you have Hoe Harvesting enabled, you can also harvest a large area at once.
Named Snow Golems equipped with a Pumpkin will drop a player head with the same name as theirs, if killed by a Witch.
Protip: You can head over to Minecraft Heads to find some cool ones you can use with the names!
Slime Blocks will now bounce entities that hit them from the side rather than just the top. Furthermore, items will also bounce on them.
A large assortment of new utility recipes are added to the game, as well as a few tweaks that help crafting in general.
In order to avoid clogging up the page, please click on More Info to expand all that this feature adds.
8 Logs can be crafted directly into 4 chests.
Wool of any color can be dyed.
Stone tools can be crafted with any type of stone.
Dispensers, repeaters, and minecarts get recipes that combine both steps of crafting into one.
Coral can be crafted into the respective dyes.
Cookies, Paper, and Bread can be crafted in a 2x2 crafting grid as a "bent" recipe.
- Dragon Breath, when brewed, consumes the bottle so it doesn't gum up the system.
- Torches can be used as fuel in furnace, smelting two items each.
- Rotten Flesh and Poisonous Potatoes can be used in the Composter.
Holding an Emerald Block causes nearby villagers to follow the player, much like animals do for food items.
Variant stone types (such as Andesite, Granite, or Diorite) will now generate in rare massive clusters rather than small nodes that dot the landscape.
The type of clusters you can find underground vary by biome. If you want to know the distribution, click on More Info.
- Granite will spawn in Mountain and Hill biomes.
- Diorite will spawn in Savanna, Jungle, and Mushroom biomes.
- Andesite will spawn in Forest biomes.
- Marble will spawn in Plains biomes.
- Limestone will spawn in Swamp and Ocean biomes.
- Jasper will spawn in Mesa and Desert biomes.
- Slate will spawn in cold biomes.
- Voidstone will spawn in any end biome (Pre 1.16 it's Basalt, which spawns in any nether biome).
Note that the distributions are for biome types, not specific biomes. For example, Andesite will also spawn in Birch Forests, Dark Forests, etc.
Ender Biotite is a renewable ore that does not spawn naturally. Clusters of it will, instead, get scattered across the main End island when an Ender Dragon dies.
Similarly to Nether Quartz, Ender Biotite drops an item, which can be used for crafting or to create Decorative Biotite Blocks, black quartz style blocks.
Blossom Trees are new uncommon specimen in esoteric colors that dot your landscape. Each color of tree will spawn in different types of biomes:
- Frosty Blossom Trees (blue) spawn in cold biomes.
- Serene Blossom Trees (lavender) spawn in swamps.
- Warm Blossom Trees (orange) spawn in savannas.
- Sweet Blossom Trees (pink) spawn in mountains.
- Sunny Blossom Trees (yellow) spawn in plains.
The trees come with spruce wood and pretty leaves, as well as new saplings you can put in flower pots for decor.
Cave Roots will now spawn on the walls of caves. These blocks look like dried vines, but you can't climb them.
Breaking the roots has a chance to drop a Cave Root item, which you can eat, but takes longer to. Cave Root can also be brewed into a potion that gives you the Resistance effect. You can harvest the root blocks with Shears.
Roots will grow downwards, and potentially create more Sprouts, if left in an area with light level dark enough to spawn mobs.
Crevices are a new underground cave feature you'll find uncommonly while caving. You could think of them as a sideways ravine.
Rarely in Forests and Plains (rarer), you may find little flower circles. Should you dig in the center, you'll find some emeralds or diamonds!
Extremely rare massive caves will now spawn underground. These caves are purposely empty, so you can fill them with your imagination. Secret evil lair anyone?
Mega dungeons are new massive, rare, dungeons you can find underground. These come with a large variety of different rooms and mini challenges, as well as a shower of loot and monsters to fight.
By default, these will spawn roughly half as often as Pillager Outposts.
If you click on the More Info button, you can see an X-Ray shot of one of these dungeons as a demonstration of how large they can be.
Monster Boxes are new blocks you may find randomly scattered around caves. When you get near one, it'll start spawning a few mobs, and then break.
Mobs you kill that are spawned from one of these get an extra loot table tacked onto them, including cool rare items like Infested Blocks (the ones with Silverfish!), ores, and even a Monster Box you can use to prank your friends!
Obsidian spikes will now decorate the nether's lava floors. Rarely, you may find a big one with a light in the top, like in the picture. If you choose to climb it, you'll be treated with a loot chest and a Blaze spawner under it.
Five new stone types are added to your world.
Pictured in the screenshot:
- Top layer: Slate, Voidstone
- Bottom layer: Limestone, Marble, Jasper
Most of these generate in the overworld. Voidstone generates in the end and is immune to the dragon.
Note: Prior to 1.16, Voidstone was known as Basalt and spawned in the nether. The block ID in 1.16+ is still basalt, but the block was renamed to Voidstone after the update.
A new "Quark Realistic" world type is added at world selection, featuring somewhat realistic terrain while still feeling minecrafty. Expect rolling hills and tall mountains.
If you want to use it in a server, set your level type in the server properties to "realistic".
Credit where credit is due: This world type is based on Soniop's realistic preset, which you can find here, alongside an album of what you can expect! Additionally, the feature was re-implemented in the 1.16 system by SuperCoder79!
Speleothems (commonly known as Stalactites and Stalagmites) will generate in caves and the Nether, in all stone type variants. These can be harvested only with Silk Touch (or crafted, if you want), and can grow up to 3 blocks high.
If you break the supporting blocks, the rest of the structure falls apart, which is super satisfying to do.
A new underground biome that spawns under Mesas - It comes with Obsidian, Lava and Cobblestone, and the new Brimstone block. Be careful to not fall in!
The Brimstone blocks can be turned into Bricks, and used for Slabs, Stairs, and Walls. They have a very strong orange look, which can compliment nether or fiery builds.
A new underground biome that spawns under any biome that isn't an Ocean - It comes with new Cave Crystals, fancy semi-transparent, light emitting blocks.
Each Crystal Cave will come with two colors of crystals, chosen from a pool of the seven colors that make up the rainbow, as well as white and black.
Cave Crystals can also be turned into pane variants, and crafted into Colored Runes (from the Tools category), if enabled.
Lastly, if placed deep underground, they'll grow up to 4 blocks tall, and will emit some particles to let you know they're growing.
A new underground biome that spawns under Oceans - It comes with new Elder Prismarine blocks, which look like Prismarine, but with the Elder Guardian pallete.
Elder Prismarine only spawns in the rough variant, but has the same variants Prismarine has. Elder Sea Lanterns will also spawn sporadically.
Once you have acquired some Elder Prismarine, you can combine it with normal Prismarine to make more of it.
A new underground biome that spawns under Mushroom Islands and Mountains - It comes with the new Glowcelium and Glowshroom blocks.
Glowcelium is a glowing variant of Mycelium. It'll spread to adjacent dirt blocks, and can host Glowshrooms. Glowshrooms will also spread slowly when planted on Glowcelium.
Glowshrooms can be placed in a Flower Pot, bone mealed to make a Giant Glowshroom, or brewed into a Potion of Danger Sight. When under Danger Sight, areas in which monsters could spawn are highlighted to the player with particle effects.
A new underground biome that spawns under Jungles - It comes with some folliage and vines to liven up your caving.
A new underground biome that spawns under Forests - It comes with trees that stretch to the ceiling and a leaf canopy that covers the cave roof, as well as a Mossy Stone and Coarse Dirt floor.
A new underground biome that spawns under snowy biomes - It comes with Packed Ice, and the new Permafrost block.
The Permafrost blocks can be turned into Bricks, and used for Slabs, Stairs, and Walls. They have a calming blue, which can go well in cold themed builds.
A new underground biome that spawns under Deserts - It comes with a bunch of Sand, Sandstone, and some dead bushes.
A new underground biome that spawns under Swamps - It comes with a few colors of Terracotta, a flooded floor, and a bunch of Slime!
Note that this biome is much rarer than the other ones, but if you manage to find one, you'll be swimming in Slime Blocks for life.
A new underground biome that spawns under Plains - It comes with a worn down look, including Cobwebs, and a new Cobbedstone block. Cobbedstone can be turned into Slabs, Stairs, and Walls.
Furthermore, if a zombie would spwan on Cobbedstone (even from a spawner), you'll instead get a new mob, the Wrapped. This is a simple zombie variant that inflicts Slowness on hit, but the real spice comes from it having a high chance to drop Cobwebs when killed. This not only allows for a Cobweb farm, but gives a good purpose to Zombie spawners, hurray!
Clay generates in patches underground, similarly to Dirt, albeit less often.
We apologize in advance for any breaks in balance you may encounter from this feature.
If you want these features, you can install it separately, just like you would Quark.
Should you find yourself slaying a Ravager in a raid, you'll get a rare drop of Ravager Hide. The Ravager will always drop one, but may drop more depending on your level of Fortune.
This Backpack can be worn in the Chest slot, and it'll give you a bunch of extra slots in your inventory to store all your stuff. Note that the backpack does not provide any protection, nor is it enchantable. Ravager Hide is extremely resistent, though, so it'll never break!
Beware however, if your backpack has items in it, you can't unequip it, and if you die with it, all the items will scatter. You may also dye the backpack just like any other leather armor.
Magnets are new technical blocks that can move metallic blocks. A metallic block is defined as block made of Iron Ingots, or made of things made of Iron Ingots. When powered, the front (red) side of the Magnet will push blocks forward like a piston, whereas the back side will pull blocks towards it.
When multiple Magnets are exerting force upon the same block, the one with the higest force wins. A magnet's force upon a block is the redstone level applied to it, minus the distance.
Check out More Info for blocks that do special things when moved.
- When a Hopper is moved, it'll drop one of its items directly in front of it. If this item is a seed, it'll plant it either directly in front or one block down.
- When a Stonecutter is moved, it'll break any block that's above it. Very hard blocks such as Obsidian can't be broken like this.
- When a Cauldron is moved, the items inside will move with it. (This isn't really a custom behaviour, because any concave block will do this, but it was worth noting)
Matrix Enchanting is a complete overhaul of the enchanting system. Pieces can be generated using lapis and XP. The pieces then have to be laid on the grid to enchant the item. Pieces can be rotated and upgraded into higher levels.
Furthermore, the enchanting table can now hold Lapis and the item you put in. The item will even render in the world! You can enchant underwater too.
If you want to know more about how to use Matrix Enchanting, press More Info.
- Lapis can be placed in the the bottom-left slot. The lapis is stored as a "charge" meter, which you can see in the left blue bar.
- You can press the + button to generate new pieces. Each piece will contain an enchantment.
- The pieces you generate will land in the docket, the rightmost side bar.
- You can pick pieces from the docket and put them in the grid. Pieces put in the grid will affect the output enchantment.
- You can rotate pieces by right clicking.
- Generated pieces always come at enchantment level 1. To upgrade a piece you placed down in the grid, simply grab one with the same enchantment and click it on top of the placed one.
- Incompatible pieces can never be generated - if you see a Fortune piece, you'll never see Silk Touch in that session.
- The item you're enchanting will retain its pending enchantments if you take it out.
- If candles (from the Building module) are enabled, you can use those to manipulate what type of enchantments you'd like to get. Placing down up to 4 candles of a single type will enhance the chance you'll find a given enchantment.
- White: Unbreaking
- Orange: Fire Protection
- Magenta: Knockback, Punch
- Light Blue: Feather Falling
- Yellow: Looting, Fortune, Luck of the Sea
- Lime: Blast Protection
- Pink: Silk Touch, Channeling
- Gray: Bane of Arhtropods
- Light Gray: Protection
- Cyan: Respiration, Loyalty, Infinity
- Purple: Sweeping Edge, Multishot
- Blue: Efficiency, Sharpness, Lure, Power, Impaling, Quick Charge
- Brown: Aqua Affinity, Depth Strider, Riptide
- Green: Thorns, Piercing
- Red: Fire Aspect, Flame
- Black: Smite, Projectile Protection
Item Pipes are crafted using some Iron and Glass. As you would expect, they transport items from point A to point B. To get items into a pipe simply use a Hopper, Dropper, or any other insertion means you may have handy.
Item Pipes are rudimentary and don't include any filtering or pathing for items. The way items flow in pipes is based in a small set of rules.
If you want to know more about how Item Pipes work and how the items flow in them, press More Info.
Apply the following rules, in order, to determine where an item will go when in a pipe:
- Items will move down if possible:
- Items will move forward if possible:
- At an intersection, items will randomly flow left or right:
- Items will not go upwards unless that's the only possibility:
- Items attempting to enter a full container will bounce back (1.16+ only: Items bouncing back from pipes remember which direction they came into the pipe, and will avoid that direction):
- Items will not flow into disabled (powered) pipes:
- Items will fall out of pipes with momentum and enter pipes with open ends:
- Comparators can read how many items are in a pipe:
- A pipe with 15 or more items inside at once will break:
- If you connect walls to pipes, you'll get a structural tidbit:
When a player dies, a Totem of Holding will spawn at the dead player's position. This totem will float around in the air, holding the player's items. Any player can retrieve the items the totem is holding by punching it a few times. (The totem won't spawn for PVP kills)
Do note that if the player who spawned the totem dies again, the totem will break and drop all of the items on the ground, like a normal death.
A player's totem can be located by crafting a Soul Compass, which is done using a Compass and an Ender Pearl.
Atmospheric is a mod designed to create new and fun experiences in brand new biomes, each with specialized and unique content. With new forests, deserts, and more, there are tons of new things to discover. There are plenty of new wood types and other building blocks to obtain as well.
Buzzier Bees is designed to expand upon 1.15 - the Buzzy Bees update. Introducing variant beehives for each wood type (with mod support), bee themed building blocks, bottles of bugs, candles (that don't interfere with Quark's), scented candles, and tons of new flowers to find throughout biomes.
Swamp Expansion adds a new wood type which replaces swamp oaks - Willow. It also adds Cattails to Swamps and adds Large Mushrooms into Swamps for Minecraft Bedrock parity! On top of that, there are Mud Bricks - and much more to come, including Mud Pools and a new Swamp Creature - the Slabfish!
The Endergetic Expansion's aim is to improve every aspect of the end. It already adds an entire biome with unique mechanics, mobs, and visuals, as well as visual improvements to the existing end well and end gateways used to teleport in vanilla. The poise forest can be located semi-rarely in the outer islands of the end (where the chorus biome can also spawn).
If you're on Windows or Mac, you can use the Twitch app to install the mod:
- Install Twitch App and log in.
- Select "Mods" in the top bar, and then Minecraft.
- Click Create Custom Profile, name it and pick your Minecraft version.
- Open the profile, and click Get More Content
- Search for Quark and install it. This will also install AutoRegLib.
- Go back to the profile and hit Play. You're done.
If you can't or don't want to use the Twitch app, you can install the mod manually:
- Locate the version of Minecraft Forge for your target Minecraft version here. Get the latest one.
- Download the Installer and run it, click OK. This will do a bunch of stuff so wait a bit until it's done.
- Load up your Minecraft Java Edition Launcher, and run the "forge" Installation it created for you.
- Click the new "Mods" button in your title screen, and then "Open Mods Folder".
- Download both Quark and AutoRegLib (ARL) using the download buttons above.
- The Download link on the CurseForge website is in the top right corner.
If you want to install the mod on a server:
- Run your forge installer like before, but select "Install server" this time.
- Click the ... button and pick a folder to put your server. It has to be empty so you should make a new one.
- Open the folder where you put your server, and make a new folder, named "mods"
- Download AutoRegLib and Quark, and put the downloaded files into that folder.
- Run the server using the forge jar, not the minecraft_server jar. Don't forget to accept the EULA.
- If you found a bug, you can report it on the Issue Tracker.
- If you need someone to help you solve a problem, try our Discord Server.